## SMS Commands

- Get your balance:
**BALANCE** - Get your winnings: W + AMOUNT. E.g.
**W 10000** - Place a bet: MATCH CODE OUTCOME [+ MATCH CODE OUTCOME ...] * STAKE. E.g.
**101#2*1000**,**102#1+101#0*1000** - Get a price: PRICE (Match Code or Team). E.g.
**PRICE 101**or**PRICE MANCHESTER**will return the correct prices.

## Types of Bets

Nearly all of our football bets are on Normal Playing Time, which includes the First Half, the Second Half - i.e. 90 minutes play - *plus* any time added by the referee for injury or stoppages. It does not include scores achieved in matches in which Extra Time is played or it goes to a penalty shoot-out. For example if a match ends Full Time plus injury stoppage time as a draw, but one team goes on to win in a penalty shoot out, the match is settled as a draw. Here are some of the bets you can play:

**First Half**- you bet here on the scores at half time only.**Asian**- sometimes also called Draw No Bet. With this bet you can only back the home or away team, but if the match is a draw, you get your money back. SMS bets are #1 Home Team, #2 Away Team.**Double Chance**- backs two possible outcomes. #1 Backs the Home Team OR a Draw (you win in either event). #0 Backs either the Home OR Away team (you only lose if its a draw). #2 Backs the Away team OR a Draw.**First Goal**- betting here is on the first team to score. #1 Backs the Home Team, #2 Backs the Away Team**Goal Under/Over**- these bets are on the total number of goals scored by both teams in the match. In SMS mode #1 is Under, #2 is Over. For example, if you bet #1 (Under) for Goals Under Over 2.5, you win if the total number of goals in the match is 0, 1, or 2. If you bet #2 (Over) you win if the total number of goals s 3 or more.**Odd Even**- In SMS #1 Backs Odd, #2 Backs Even, the betting here is on the whether the total number of goals scored by both teams is odd, or even. Nil-nil counts as even. E.g. if you bet #1 (Odd) you win if the total number of goals is 1, 3, 5, 7, 9 and so on.**Goal, No Goal**- #1 is Goal, meaning that at least one goal will be scored by each team in the match. E.g. if the score is 1-1, 1-2, 4-1, etc. No Goal (#2) predicts that the score will include one "Nil" result, i.e. 0-1, 2-0, 0-4 etc.**Most Goals**- In SMS #1 predicts that more goals will be scored in the FIRST HALF of the Match, #2 predicts that more goals will be scored in the SECOND HALF of the match, and #2 predicts that the same number of goals will be scored in both and first and second halves. For example, if you back #1 and the Half-Time / Full-Time scores are 1-1 / 2-1 you win (two goals scored in the first half, one goal scored in the second half). 1-1 / 2-2 would win if you backed #0, and 1-1 / 2-3 would win if you backed #2.**Multi Goals**- There are four possible outcomes with this bet on the total number of goals scored in the match. #0 backs 0 or 1 goals in total, #2 backs 2 to 3 goals in total, #4 backs 4 to 6 goals and #7 backs 7 or more goals in the match.**Score - No Score**: This bet has four possible outcomes. #1 predicts that the Home Team will score at least one goal, #2 predicts that the Home team will*not*score, #3 predicts that the Away team will score, and #4 predicts that the Away team will*not*score. For example, if the final full time score is 1-1, #1 and #3 are winners. If the final score is 2-0 then #1 and #4 are winning bets.

You can also use these options in Full Cover bets, which give you every single multiple bet (and sometimes singles) from a given number of selections.